About Atlas Kingdoms

We teach real game development skills through hands-on projects and mentorship that actually prepares you for the industry

How We Started

Back in 2019, I was debugging a particularly stubborn JavaScript animation at 2 AM when it hit me – there had to be a better way to learn game programming than wrestling with outdated tutorials and broken code examples.

That frustrating night led to Atlas Kingdoms. We started as three developers sharing a cramped Toronto office space, convinced that game development education needed a serious overhaul. Instead of theoretical lectures, we wanted students working on actual games from day one.

Our first cohort was just eight students. Half of them had never written a line of JavaScript before. By the end of sixteen weeks, they'd built working multiplayer card games, slot mechanics, and interactive tutorials that real players actually enjoyed.

What started as weekend workshops has grown into comprehensive programs, but we've kept the same philosophy – learn by building, get feedback from people who've shipped games, and focus on skills that studios actually need.

Learning Through Building

Our students don't just study game development theory. From week one, they're writing JavaScript functions that control card shuffling, programming bonus rounds, and debugging real gameplay scenarios.

Each project builds on the previous one. Start with a simple number guessing game, then add animations, multiplayer features, and eventually complex game states that mirror what you'd find in commercial social casino games.

Students collaborating on game development projects using modern coding environments

What Drives Us

Code That Works

We teach practical programming skills using current technologies. No outdated frameworks or theoretical concepts that don't translate to real development work.

Real Project Experience

Every assignment mimics actual development tasks. Debug existing code, add new features, optimize performance – the same challenges you'll face as a professional developer.

Individual Attention

Small cohorts mean personalized feedback. We review your code, suggest improvements, and help you develop your own programming style rather than following rigid templates.

Industry Connection

Our curriculum reflects current industry practices because we stay connected with working developers, attend conferences, and continuously update our material based on market demands.

Portrait of Petra Kowalczyk, Lead Curriculum Developer

Petra Kowalczyk

Lead Curriculum Developer

Petra spent six years at mobile gaming studios before joining our team. She designs our project sequences and makes sure every coding exercise teaches skills that actually matter. When not reviewing student code, she's usually testing new JavaScript libraries or playing obscure indie games for inspiration.

Modern classroom setup with students working on individual game development projects

Our Teaching Method

We believe in learning through doing. Students spend 70% of their time writing code, 20% in collaborative reviews, and 10% on theory. This approach helps concepts stick because you immediately apply what you learn.

Each week introduces new challenges – implement a card shuffle algorithm, create smooth animations with CSS transitions, handle user input events, or debug complex game logic. By graduation, you've solved hundreds of real programming problems.

Our Students' Progress

340+

Graduates Since 2019

16

Weeks Program Length

12

Students Per Cohort

85%

Complete Final Project